The developed technological
solutions facilitates and emphasises the main formal concept
- multi-modal inter-translation of image, sound, space and movement,
allowing control of (almost) every pixel, tone, and mili-second.
The use of database for description of scenes, object properties
and relationships organises the playground, where the specific
behaviors mediate the user's interaction. Objects carry their
identity-type, accumulate 'infection' with other 'molecules',
interaction history during the session.
Extensive use (and-abuse) of non-standard/multi-layer rendering
effects e.g. multiple camera views translated to texture, Z-depth
traces, etc.
The technological platform is based on mass-consumer-rate equipment
with few specific add-ons. At the time of the production (2002/2003),
the utilised computer parameters were 2.6 GHz processor, 1 GB
RAM and a graphic card with 128 MB memory.
Self-(co-)developed technical solutions as VRML and C++ :
- overlay of abstract computer graphics on stereoscopic photos
and movie files.
- Translation of object gemoetry, coordinates, movements from
VRML to MIDI signals and vice versa (MIDI-to-VRML).
- Scene, Object and Animation Database.
- Touch-screen additonal navigation/control interface (also written
in VRML/MPEG-4).
The work structure and software components allow to expand (scale-up)
the work up to a very large set-up, when the on-site accessible
hardware resources allow that (e.g. HDTV resolution projectors,
CAVE-like setup, more sound speakers, etc.)
Another direction is to implement it as 'VR-organ' for multimedia/VR
'orchestra' performances.

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